SquareMosaicLayout 4.1.2

SquareMosaicLayout 4.1.2

测试已测试
语言语言 SwiftSwift
许可证 MIT
发布最后发布2018年11月
SPM支持SPM

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SquareMosaicLayout

Version License Platform

一个可扩展的网格 UICollectionViewLayout,注重极高的可定制性。

注意

此布局不是瀑布布局类型。它是为可以预测容纳完整单元数量的矩形框的尺寸的布局设计的。查看如何使用 SquareMosaicLayout 来复制 TRMosaicLayoutFMMosaicLayout

图示

示例 布局 模式
image1 image2 image3 image4
构建并运行示例项目,查看其真实运作方式 让我们想象我们想要一个类似这样的某些拼图布局的 UICollectionView 帧中的红色部分在滚动时重复。所以我们只需做红色的 模式,然后重复它 模式 被分割成更小的 ,这些 可以用于其他布局或 模式

安装

SquareMosaicLayout 通过 CocoaPods 提供。要安装它,只需将以下行添加到您的 Podfile 中

pod 'SquareMosaicLayout', '4.1.2'

功能

作者

iwheelbuy, [email protected]

授权协议

SquareMosaicLayout 在 MIT 授权协议下提供。有关更多信息,请参阅授权文件

示例 - 复制 TRMosaicLayout

final class TRMosaicLayoutCopy: SquareMosaicLayout, SquareMosaicDataSource {
    
    convenience init() {
        self.init(direction: SquareMosaicDirection.vertical)
        self.dataSource = self
    }

    func layoutPattern(for section: Int) -> SquareMosaicPattern {
        return TRMosaicLayoutCopyPattern()
    }
}

class TRMosaicLayoutCopyPattern: SquareMosaicPattern {
    
    func patternBlocks() -> [SquareMosaicBlock] {
        return [
            TRMosaicLayoutCopyBlock1(),
            TRMosaicLayoutCopyBlock2()
        ]
    }
}

public class TRMosaicLayoutCopyBlock1: SquareMosaicBlock {
    
    public func blockFrames() -> Int {
        return 3
    }
    
    public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
        let minWidth = side / 3.0
        let maxWidth = side - minWidth
        let minHeight = minWidth * 1.5
        let maxHeight = minHeight + minHeight
        var frames = [CGRect]()
        frames.append(CGRect(x: 0, y: origin, width: maxWidth, height: maxHeight))
        frames.append(CGRect(x: maxWidth, y: origin, width: minWidth, height: minHeight))
        frames.append(CGRect(x: maxWidth, y: origin + minHeight, width: minWidth, height: minHeight))
        return frames
    }
}

public class TRMosaicLayoutCopyBlock2: SquareMosaicBlock {
    
    public func blockFrames() -> Int {
        return 3
    }
    
    public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
        let minWidth = side / 3.0
        let maxWidth = side - minWidth
        let minHeight = minWidth * 1.5
        let maxHeight = minHeight + minHeight
        var frames = [CGRect]()
        frames.append(CGRect(x: 0, y: origin, width: minWidth, height: minHeight))
        frames.append(CGRect(x: 0, y: origin + minHeight, width: minWidth, height: minHeight))
        frames.append(CGRect(x: minWidth, y: origin, width: maxWidth, height: maxHeight))
        return frames
    }
}

示例 - 复制 FMMosaicLayout

final class FMMosaicLayoutCopy: SquareMosaicLayout, SquareMosaicDataSource {
    
    convenience init() {
        self.init(direction: SquareMosaicDirection.vertical)
        self.dataSource = self
    }
    
    func layoutPattern(for section: Int) -> SquareMosaicPattern {
        return FMMosaicLayoutCopyPattern()
    }
}

class FMMosaicLayoutCopyPattern: SquareMosaicPattern {
    
    func patternBlocks() -> [SquareMosaicBlock] {
        return [
            FMMosaicLayoutCopyBlock1(),
            FMMosaicLayoutCopyBlock2(),
            FMMosaicLayoutCopyBlock3(),
            FMMosaicLayoutCopyBlock2(),
            FMMosaicLayoutCopyBlock2()
        ]
    }
}

public class FMMosaicLayoutCopyBlock1: SquareMosaicBlock {
    
    public func blockFrames() -> Int {
        return 5
    }
    
    public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
        let min = side / 4.0
        let max = side - min - min
        var frames = [CGRect]()
        frames.append(CGRect(x: 0, y: origin, width: max, height: max))
        frames.append(CGRect(x: max, y: origin, width: min, height: min))
        frames.append(CGRect(x: max, y: origin + min, width: min, height: min))
        frames.append(CGRect(x: max + min, y: origin, width: min, height: min))
        frames.append(CGRect(x: max + min, y: origin + min, width: min, height: min))
        return frames
    }
}

public class FMMosaicLayoutCopyBlock2: SquareMosaicBlock {
    
    public func blockFrames() -> Int {
        return 4
    }
    
    public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
        let min = side / 4.0
        var frames = [CGRect]()
        frames.append(CGRect(x: 0, y: origin, width: min, height: min))
        frames.append(CGRect(x: min, y: origin, width: min, height: min))
        frames.append(CGRect(x: min * 2, y: origin, width: min, height: min))
        frames.append(CGRect(x: min * 3, y: origin, width: min, height: min))
        return frames
    }
}

public class FMMosaicLayoutCopyBlock3: SquareMosaicBlock {
    
    public func blockFrames() -> Int {
        return 5
    }
    
    public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
        let min = side / 4.0
        let max = side - min - min
        var frames = [CGRect]()
        frames.append(CGRect(x: 0, y: origin, width: min, height: min))
        frames.append(CGRect(x: 0, y: origin + min, width: min, height: min))
        frames.append(CGRect(x: min, y: origin, width: min, height: min))
        frames.append(CGRect(x: min, y: origin + min, width: min, height: min))
        frames.append(CGRect(x: max, y: origin, width: max, height: max))
        return frames
    }
}